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For full conference details, see the website: http://llvm.org/devmtg/2019-10/
Tuesday, October 22 • 3:45pm - 4:20pm
Optimizing builds on Windows: some practical considerations

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We will share our experience on using Clang & LLD on large (50M LoC) video game codebases, and we will show some pitfalls and considerations for improving build times on Windows 10. Profile traces based on practical scenarios will be used to demonstrate our changes. Finally we intend to present new ways for compiling code with Clang to ultimately increase iteration times.

Speakers
AG

Alexandre Ganea

Ubisoft Inc.


Tuesday October 22, 2019 3:45pm - 4:20pm PDT
Breakout Room-1 (LL21AB)